Hours later, at his boss's apartment on the Upper East Side, Kreyling and his boss finished the update and shipped the patch. And Kreyling started to realize he was spending too much time on work, and needed a creative outlet of his own. In 2010, he moved from Maryland to New York City to take the job at Muse Games. While his background was in programming, he found himself doing a lot more than that.
Less than a year later, he would create his own game engine, start his own studio and make his own game. "I would just come in and just fix stuff," Kreyling says.
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This sort of thing isn't uncommon at a small studio, but Kreyling took on so much that his friends and roommates became increasingly concerned with his work habits — and with the toll they were taking on him.
"[H]e was pretty stressed out," says Ananth Panagariya, one of Kreyling's roommates at the time.
In July 2013, Namco Bandai — under its Shifty Look subsidiary — announced the game as , Kreyling started his own company, Date Nighto, and brought some of his friends on board the project. Another roomate, Yuko Ota, then came on as an artist.